![]() Would that it could come out this month in time for Halloween, we’ll have to wait a few months longer until 11th February 2021 to continue the horrible little adventure. Little Nightmares II looks set to pick up right where the original game and its DLC left off, filled with a thick atmosphere and creepy new situations to find yourself in. Dragging boxes around is a special kind of torture, not just in terms of how cumbersome and slow it feels, but also for the horrible scraping sound it makes that you feel sure is going to attract things to your location. Fundamentally, the game feels very similar to the first in that regard, exploring the 3D levels from a side-on view and dealing with the fact that your small body can only do so much. It’s tense stuff, and you’re never quite sure whether you’re safe or not as you explore and look to solve the environmental puzzles. On several occasions, they’ll come at you from multiple directions forcing you to move quickly and try to spin the light to keep them at bay. You’ll have to pull out Mono’s flashlight to keep them at bay by shining it at them, and as a room might feature a dozen such mannequins, you’re left wondering if any of them can be trusted to just be dumb inanimate objects. It’s nothing if not ominous, and the tension is ratcheted even further when one of them starts to move, juddering as a light flickers, lurching as it cuts out and rushing to grab Mono and end him. Mannequins in gowns are everywhere to be found, standing staring into the corners of hallways like they’ve been naughty, sitting in chairs, lying on beds. There’s no hammers to be found when heading into a deeper, darker recess of the hospital. It’s good being able to fight back against the horrors. I’ll admit I gave it a few extra whacks even after it had stopped twitching. It’s persistent though, and it comes to a head, if you will, when you find a hammer, able to grab onto it and swing as the hand comes at you again and again. It’s not the most capable foe, but there’s little you can do except take to the little islands of high ground you find and move quickly to dodge its attacks. For those who are sleeping on the indie gem, 'Little Nightmares 2' follows a new character named Mono, a masked kid, who players control throughout a nightmarish. As you drag a box along the floor, a hand detaches itself and starts to skitter along the floor toward you, arching back onto its wrist before launching itself and trying to grab on. You expect them to start moving and coming for you far before they actually do. ![]() Compared to the grotesque nature and odd proportions of the various characters in the first game, this is more about the chilling absence of anything human, of instilling automatonophobia. It’s those that have then been cobbled together into human form in various ways. Personally I am very excited to see what our studio creates and counting down the days until we can welcome our fans.This place is full to the brim of mannequins and their parts, but they’re designed to look, not like the kind of mannequin you’d find in a clothes store window, but like prosthetic limbs. Since being acquired by the Embracer Group in December 2019, it is now time for us to embark on a new chapter, create new IPs and explore new worlds. Little Nightmares will always be dear to us at the studio. "That being said, it is bitter sweet to announce that we are leaving the world of Little Nightmares behind us. ![]() Our collaboration with Bandai Namco Entertainment Europe has been extremely satisfying, they listened to our creative vision and took our crazy ideas and ambitions to heart. From the fan art, extensive fan theories and genuine reactions, it all has been amazing to witness. I personally love how Little Nightmares has gathered fans around the world over the course of the last 4 years. Little Nightmares was our first attempt and was a huge success. "For the last 6 years, our mission at Tarsier Studios has been to create mesmerizing worlds. Speaking to IGN today, Tarsier CEO Andreas Johnsson made clear that the move means the company will no longer make games in the series. ![]() Yesterday, Tarsier parent company Embracer announced that the developer would now be focusing on new IP, leading to speculation around Little Nightmares' future. ![]()
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